Your workshop convert some ressources into goods and sell them. If you multiply the workshops without multiplying the ressources, you end up not getting more money. And as we can't easily double or triple the ressources, multiples of the same workshops in the same town are indeed a waste of money and time. 5. federally • Mercenary • 4 yr. ago.
If the workshop does become profitable, you still have a bit of a hole to climb out of. You need current capital to be above initial capital. Once this happens, you'll get a payout of 20% of the amount above initial capital. So if initial = 10000 and current = 11000, you'll receive 200 per day. Keep in mind, wood workshops are generally lower In this workshop guide, I show you how to buy a workshop. I also show you how to find a workshop, how to sell a workshop, and how to change your workshop's production. I always find it useful to build a workshop that can use the resources from the local villages, it will help you make a lot more money. To find a workshop that you can buy, you Yes, do so at this point. Those fiefs are your goals, make sure its not more than four and that they are all adjacent to each other on the map. Ensure that the people in the town and the surrounding villages love you by doing their quests. Do tournaments if you want, but loot yields more money. Start building that army you always wanted. Some make a bit more than others. It used to be Brewery was always the King of Profits. Well now, ANY workshop can make a bit of money in year 5-15 of campaign. Mostly it will depend on how cheap the base resources are (silk, hides etc). Late late game, it changes again. it seems All make decent money, but the "luxury goods" workshops make a3: it may simply be a new olive press so you'll have to give it a week or two to be fully operational and massively profitable. 4: this ties into 1 and something someone else said but if other cities are producing olives nearby that may be your culprit as they getting your olives and selling em for profit. 6.
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